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Stalker : Shadow Of Chernobyl

A. Gameplay "real than ever before," "Reality" is the important point of STALKER: Shadow of Chernobyl. Everything from graphics, artificial intelligence, weapons, environment ... are trying to do as realistic as possible. There are about 30 kinds of weapons in the game, which is largely based on samples of real guns out lifetime. Many of them can upgrade: installation of binoculars, grenade parts, silencers .. Even the bullets in this game is based on the laws of physics. A bullet in the game has a specific weight, which determine the material composition, and also air resistance when firing. Try shooting a car from a distance, you see bullets flying in parabolic-like. A grenade explosion not only in stalkers when a cloud of smoke roll up fussy as other games but first and foremost a home for the halo of fire, and then a shock wave blew everything around. And many other interesting points, such as penetration of bullets into the concrete will be different on a wooden wall, and each bullet with a material that will create the physical effect (penetrating explosives. .) different. And do not forget to replace the other gun after a long period of use, since they also degraded like in real life! the body's reaction when the bullet stuck also built more than other games. An enemy will have a hit on the head with reflective shot in the chest, and if hit by heavy, he will roll out ground delays, screaming in pain (!). Winning more severe, the condition of the enemy will be more pathetic - the land full of blood on the run. The wound dressing will not lead to death from blood loss. A more important part of gameplay is the "survival". Do not just survive in the battle, players also have to plan maintenance guns, caution when moving between areas, and know when to fight, when to not. In the early game, ammunition will be extremely scarce, and they must be supplemented by collecting from the enemy were shot down, talk to other objects, find weapons and ammunition abandoned warehouse etc. .. wore Gameplay even sounds complicated, but very easy to learn. All things to do is get familiar with the physical system characteristics of the game and learn how to profit from it in combat. 2. AI excellent STALKER is a free-play game, meaning players can perform the tasks of the game in any way they want. To process a group of soldiers are camping in the forest, the player can launch like a second hand board Rambo hand damage, or round trim around each name one, or even throw a grenade into the group of soldiers. To ensure the two words "free-play", the AI of the game was very thorough attention. For the machine to be "taught" to respond to any situation that may occur, and they also have a vision, a separate hearing range. A battle occurs only if rival players found out. Imagine: we find a hiding place, watching the fire and killed a soldier. You found his corpse, and will alarm as well as to find the names emitted sniper. If enemy is detected, AI know just shot just for cover, reload, and run away if wounded. We also know a group action: call each other up alarm, fire support for the team ... Player is an object in the wide world of stalkers. Therefore, in a battle between two groups, it will not be directed at you and you ignore the rest as other games. Depending on the fight, we will divide the forces to deal with each member of your group (of course, is not "people") ... A real mind games between humans and machines! 3. Extensive environmental interaction context of stalkers are areas Chernobyl nuclear power plant, an abandoned industrial park. Players will freely calculations, planning for your gun battle on a large battlefield interaction. You can use binoculars to observe the enemy from a distance, estimated the enemy force, search for the position can be used during combat. Objects can be interactive, meaning that you can open fire on a container terminal, and "flying kick" some enemies with one shot. Or unequal battle in the sewers will be paid the balance by shooting the only break lights. 4. Multiplayer mode to play every game like first person shooter (FPS) other multi-player mode is a very important part of the game. Also two player mode and deathmatch team deathmatch (2 sides fight until only the last person alive on the battlefield), STALKER given game mode "artifact hunt" (treasure hunt) characteristics. Players will be divided into two teams, and fight to win rare items appear randomly on the battlefield. The team that brought more than the base map on your team wins. And not to mention even featured on the game modes, deathmatch mode but also in the game is different stalkers. Physical environment interact perfectly true and the details of STALKER will lead to a new feel for the participants. To ensure the enjoyment of the game many, some components will be different when compared to single player, such as weapon increase / decrease the damage, the map is built and carefully checked to spend for multiplayer. But basically, the core components remain as a major weapon in single-player game will remain weak in many people. 5. Conclusion With non-linear gameplay system innovation, the environment "to" highly interactive, and AI "smart", stalkers FPS game promises to be worth waiting for attractive, open the game for the first quarter of 2007 Minimum System Requirements: System: Intel Pentium IV 2.0 GHz or equivalent RAM: 512 MB ​​Video Memory: 128 MB Hard Drive Space: 10000 MB Other: nVIDIA ® GeForce ™ 5700 / ATI Radeon ® 9600 Recommended System Requirements: System: Intel Core 2 Duo E6400 or equivalent RAM: 2048 MB Video Memory: 256 MB Other: nVIDIA ® GeForce ™ 7900 / ATI Radeon ® X1950


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